Adol is travelling through new lands, in search of more adventure, when he hears of the vanished desert city of Kefin. He sets off to investigate this ancient city's disappearance. The RPG-style statistical elements and the overhead view of most of the previous games are retained in Ys V. As in Ys III, there is no auto-attack; the player must press a button to swing Adol's sword. Adol is also given the ability to jump and defend with his shield. A new magic system is introduced in Ys V as well, which requires the player to charge up spells by holding a button before they can be cast.
Coming soon...
Coming soon...
Coming soon...