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Dragon Slayer

Falcom's Dragon Slayer is one of Japan's first action RPGs. It was released in 1984, it's often listed aside T&E Soft's Hydlide and Xtalsoft's Mugen no Shinzou as the most influential and important games in the genre, paving the way for other games like Xanadu, Ys, and of course, The Legend of Zelda. The name Dragon Slayer became the label that many future Falcom games were released under, which were programmed and directed by Yoshio Kiya, who had previously worked on Panorama Toh. There are eight games in this "series" (with some containing sequels and expansions, making for a complicated lineage). Despite the connection in name, most of the titles are actually pretty different from one another, despite some minor similarities.

The original Dragon Slayer looks like a Rogue-style dungeon crawler, but the rules are slightly different. The deal is, you're a warrior who's stuck in a dungeon and needs to find four crowns, by killing a dragon. Unfortunately, you're incredibly ill equipped for someone to go about dragon slaying. Much like many older RPGs, both you and the enemies move around the maze, one block at a time. You start the game barehanded, and a run-in with even the measliest of enemies will send you to your grave. You can grab a sword, which... doesn't help much. Maybe you can kill a zombie or a mummy or two, but pretty much everything else can and will walk all over you. And thus, begins the foundation of so very many RPGs - The Grind.

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Game Information

image
Platform
Epoch Super Cassette Vision
Developer(s)
Epoch
Publishers(s)
Epoch
Genres(s)
Action, RPG
JP Release Date
December 21, 1986
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
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0 User(s)

This game also exists on:
PC MSX

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