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Creatures (1996)

Discover a large, living landscape - the surface a world called Albia. You exist in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor. In this world are a range of locations and strange creatures, related loosely (and with considerable poetic license) to Northern myth. You begin near to the long-abandoned home of a family of Norns (small furry creatures), where a few eggs, languishing in a broken-down incubator, are almost all that remains of the Nornir race.

This game introduces you to the world of artificial life technology and the Norns of Albia. Than you can discover the all-new Norns, Ettins and Grendels. Explore the Shee Laboratories and discover the all-new Norns inhabiting a vibrant, living eco-system - find the Genetic Splicer and defend your Norns against the vicious and disease-ridden Grendels.

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Game Information

image
Alternative Titles
Creatures
Platform
PC
Developer(s)
Cyberlife Technology
Publishers(s)
Mindscape, Warner Interactive Entertainment
Genres(s)
Educational, Simulation, Strategy
NA Release Date
July 24, 1997
EU Release Date
November 29, 1996
AUS Release Date
November 29, 1996
ESRB Rating
Everyone
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
Andrew Barnabas
Added by
3 User(s)

This game also exists on:
Mac

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