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F-Zero X

Famed SNES racer F-Zero gets a 64-bit update. Gameplay remains essentially unchanged, race in a futuristic racing tournament on tracks levitated miles up in the air, against a selection of devious opponents.

While the original had 4 cars to choose from and race against, F-Zero X has no fewer than 30 vehicles all with their own unique strengths and weaknesses, a choice of colours, and customisable power/acceleration ratios for each track. At the beginning you are limited to choosing from 6 cars and 3 tournaments (each featuring 6 tracks each), but in true Nintendo fashion, more cars and tracks are unlocked as you progress through the game. As well as the cups, you can also race in time trial mode, against a 'ghost car' recording of your best previous lap, a lá Mario Kart 64.

Gone are the entirely flat tracks of the original, having been replaced with tracks that twist, turn, loop, rotate and basically contort into the most crazy shapes you could imagine. One unique feature amongst almost all other racing games is the "X" tournament, where courses are totally randomly generated each time you start.

One of the most important changes to the format is the inclusion of multiplayer support for up to 4 players. The various combat moves are especially important against aggressive human play.

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Game Information

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Platform
Nintendo 64
Developer(s)
Nintendo EAD
Publishers(s)
Nintendo
Genres(s)
Racing
NA Release Date
September 30, 1998
JP Release Date
July 14, 1998
EU Release Date
November 6, 1998
ESRB Rating
Everyone
MVGL User Score
7.8 by 217 user(s)
MVGL Difficulty
2.2500
Composer(s)
Tarō Bandō, Hajime Wakai
Added by
335 User(s)

This game also exists on:
Nintendo Wii Nintendo Wii U Nintendo Switch

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