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Chime

A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in an all-new puzzle experience. Place blocks against the clock, complete solid quads and try to cover the whole playing surface, all the while remixing and embellishing pieces by musicians from across the planet.

Key features:

  • Puzzle: Rotate and place shapes to form solid quads and fill up the grid before the time runs out
  • Listen: Chime features music by Moby, Paul Hartnoll (Orbital), and more
  • Remix: Fill the grid to alter the track loop, place pieces to play notes, and create quads to trigger a range of song samples
  • Replay: Reset the grid by reaching 100% and continue playing and beat your high score
  • Experience: Each of the six unique levels is made up of its own music, grid, and shape sets, including the new Portal-inspired sixth level: “Still Alive”.
  • Free-play mode: Choose between three different levels of difficulty or just play for the sake of making music with no time pressure

Source.

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Game Information

image
Platform
Xbox 360
Developer(s)
Zo? Mode
Publishers(s)
OneBigGame
Genres(s)
Music/Rhythm, Puzzle
NA Release Date
February 3, 2010
JP Release Date
February 3, 2010
EU Release Date
February 3, 2010
AUS Release Date
February 3, 2010
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
Nathan McCree
Added by
0 User(s)

This game also exists on:
PC

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