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Virtua Squad

Virtua Cop (known as Virtua Squad for the North American Windows version) is a first-person lightgun shooter arcade game created by Sega AM2 and directed by Yu Suzuki. Its original incarnation was an arcade game in 1994 and it was later ported to the Sega Saturn in 1995 and Microsoft Windows in 1997. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.

Virtua Cop was notable for its use of real time polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites and static backgrounds that were used in previous games in the same genre. Emphasizing the real time nature of the game, enemies would react different depending on where they were shot. It was one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.

Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game. Shooting a civilian or being shot by an enemy causes the player to lose one life. The players can also shoot powerups that grant a special weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Players score extra points for "justice shots" (disarming an enemy without killing them, done by shooting their hand) and "bullseyes" (shooting the center of the target circle).

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Game Information

image
Platform
PC
Developer(s)
Sega AM2
Publishers(s)
Sega
Genres(s)
Arcade, Shooter
NA Release Date
October 31, 1996
JP Release Date
October 25, 1996
EU Release Date
January 1, 1997
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
Kentaro Koyama
Added by
3 User(s)

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