Anno 1602: Creation of a New World (1602 A.D. in US) is a real-time strategy game, set around the 17th century period of history. The game is based around colony building and resource management on a series of small islands. It includes aspects of exploration, combat, diplomacy and trade.
The focus lies more in economic aspects and production cycles than combat. The game design is noteworthy for its attempt to implement a 'progressive' AI. This should mean that the pace of the game changes in response to how quickly players act.
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