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Arkanoid II: Revenge of Doh

Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level or when the Break ("B") pill is caught, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser Cannons ("L") or Catch ("C") pill is caught.

The game also features new power-ups and enemy types, and two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. These bricks do not need to be destroyed in order to complete a level. In addition, some bricks move left to right as long as their sides are not obstructed by other bricks.

The US version features an entirely different layout for Level 1 that feature an entire line of notched bricks, with all colored bricks above it moving from side to side.

Partway through the game, the player must defeat a giant brain as a mini-boss. After completing all 32 rounds, the player faces DOH in two forms as a final confrontation: its original, statue-like incarnation, then a creature with waving tentacles that break off and regenerate when struck.

Home versions of Revenge of DOH also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and DOH.

Source.

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Game Information

image
Alternative Titles
Arkanoid: Revenge of Doh
Platform
Sharp X68000
Developer(s)
SPS
Publishers(s)
Sharp
Genres(s)
Action, Arcade
JP Release Date
February 1, 1988
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
-
Added by
0 User(s)

This game also exists on:
Nintendo NES Amiga Apple II Arcade Commodore 64 MSX PC Atari ST Zx Spectrum

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