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Guild Wars Nightfall

In the 3rd installment of the Guild Wars series, you explore the lands of Elona. This land is divided into the three provinces: Istan, Kourna and Vaabi. There is peace between the fractions at the moment, but the fallen God Abaddon prepares his return with the help of his devotees to bring back once again Nightfall over Elona.

Besides the whole new land and updated graphics, the game also brings big and small changes not only limited to this game but also for Prophecies and Factions. For instance, it is now possible to save different templates of skills.

The biggest changes were made to the AI. You can hire computer-controlled characters to help you on your missions. You can not only give them orders like "stay here" or "go there", there's also a whole new class of AI-helpers called "heroes". They are still controlled by the AI, but you can define them as you wish and completely gear them up as you like. They now also increase in rank on their own.

Nightfall adds two new playable classes to the game: Dervish and Paragon. The Paragon likes to fight with a spear and shield from the back of the line. He also supports his teammates with various battle cries. The Dervish on the other hand, loves to get into the pile and fight the enemies with his scythe. He also has the ability to transform himself into an avatar of one of the gods which gives him new skills and abilities.

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Game Information

image
Platform
PC
Developer(s)
ArenaNet
Publishers(s)
NCsoft
Genres(s)
NA Release Date
October 26, 2006
MVGL User Score
8.3 by 59 user(s)
MVGL Difficulty
2.5000
Composer(s)
-
Added by
83 User(s)

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