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Theme Park

Think you can design and build the greatest amusement park in the world? You select the site, you lay out the rides and attractions. You control every aspect of running a profitable amusement park: from staffing to R&D. Any mistakes, and tourists who populate your park will be sure to let you know. Oh, and that merry-go-round in flames is a clue too.

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides. Theme Park can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

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Game Information

image
Platform
Sega CD
Developer(s)
Bullfrog Productions
Publishers(s)
Domark
Genres(s)
Management, Strategy
EU Release Date
June 11, 1995
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
Russell Shaw
Added by
0 User(s)

This game also exists on:
Nintendo Super NES Sega Genesis/MegaDrive Atari Jaguar 3DO Interactive Multiplayer Sega Saturn PlayStation 1 PC Mac Amiga Nintendo DS

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