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Sin & Punishment: Star Successor

The game can be controlled using one of four control methods: Wii Remote with Nunchuk, Wii Zapper, Classic Controller (as well as the Classic Controller Pro) and the Nintendo GameCube Controller. Playing as either Isa or Kachi, the player can move around freely on-screen, while traveling a set path (i.e. "on-rails") that may go forward, backward, side-to-side, or up and down. The player may run on the ground and jump, as in the original, but can also fly. A rolling dodge move can be performed in any direction to avoid enemy attacks. Aiming of the gun is done with a reticule, and is not tied to movement.

In addition to gunfire, the player may also slash with a sword, which deals heavy damage to enemies at close range, and can be used to deflect certain projectiles (usually missiles) at an on-screen opponent, scoring heavy damage. A charge attack can be employed to deal very heavy damage, but requires a long cool down period to recharge afterward.

Getting successive enemy hits while remaining unscathed increases the score multiplier, knocking enemy missiles, or alike, also increases the score multiplier.

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Game Information

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Alternative Titles
Sin and Punishment: Star Successor
Platform
Nintendo Wii
Developer(s)
Treasure
Publishers(s)
Nintendo
Genres(s)
Shooter
NA Release Date
June 27, 2010
JP Release Date
October 29, 2009
EU Release Date
May 7, 2010
ESRB Rating
Teen
PEGI Rating
PEGI 12
CERO Rating
CERO B
MVGL User Score
7.9 by 57 user(s)
MVGL Difficulty
-
Composer(s)
Norio Hanzawa
Website
Official Website
Added by
125 User(s)

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