In the as of yet unnamed world that Tales of Crestoria is set it, people are required to carry objects known as vision orbs at their side at all times. The images recorded within vision orbs can be transmitted via vision centrals, structures located in place of importance, like plazas and churches.
When a person is to be judged, the vision central shows "footage" from orbs related to the crime and according to the "prayers" sent by the citizens watching the images, the individual in question is judged innocent or guilty. In case the person related to the crime is judged guilty, they are branded with a "stain," and an enforcer is dispatched to hunt the criminal down and pass the sentence. The Stain of Guilt is a mark that appears on body part of those acknowledged as sinners, thus becoming a "criminal" chased down by enforcers.
The positioning of the mark differs depending on the sin itself. The Stain of Blood Sin is an evolved form of the Stain of Blood Sin, born from the criminal's intent to carry the burden of their sin and overcoming Vicious's selection. The Blood Sin is a weapon drawn from the Stain of Blood Sin using magic after a person accepts their sin which is then embedded into their blood.
Coming soon...
Coming soon...
Coming soon...