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Rimo-Cocoron

Rimo-Cocoron was published and developed by SCEI and releaased on June 28, 2001, exclusively for Japan. It was worked on by character artist Kenichi Nakane. The goal of the game is meddling with a large cast of characters as they go on with their daily lives. The player controls the contents inside the frame, able to zoom in and out, focusing on different parts of the environment. One button highlights one person or character; the other related the selected object to where the camera is focused on.

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Game Information

image
Alternative Titles
リモココロン
Platform
PlayStation 2
Developer(s)
SCEI
Publishers(s)
SCEI
Genres(s)
Simulation
JP Release Date
June 28, 2001
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
-
Added by
1 User(s)

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