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Kid Kool and the Quest for the Seven Wonder Herbs

Kid Kool is a side-scrolling platformer. The king is sick and Kool must gather the seven magical herbs to cure him within three days.

Unlike most platformers, momentum is very important in Kid Kool. He takes several steps to get up to full speed when running and cannot stop on a dime. There is no air control, so how far he is able to jump depends entirely on how fast he was going when he left the ground.

Kool faces a variety of enemies. They can be defeated by jumping on their heads. The first jump drives them into the ground and the second eliminates them. They also can be beaten with a furry companion that Kool can pick up by running fast enough past the appropriate spots. He can be thrown with the B button, then retrieved by standing near him. He also affords some protection as if Kool is hit while holding him, he will only lose his companion, not a life.

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Game Information

image
Alternative Titles
Kakefu-kun no Jump Tengoku - Speed Jigoku, カケフくんのジャンプ天国 スピード地獄
Platform
Nintendo NES
Developer(s)
Vic Tokai
Publishers(s)
Vic Tokai
Genres(s)
Action, Platformer
NA Release Date
March 17, 1990
JP Release Date
July 22, 1988
MVGL User Score
5 by 2 user(s)
MVGL Difficulty
-
Composer(s)
Michiharu Hasuya
Added by
3 User(s)

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