From Dust is a video game, designed by Eric Chahi and developed by Ubisoft Montpellier. Ubisoft described it as a 'spiritual heir' to Populous, a British game developed by Peter Molyneux and Bullfrog Productions in 1989.
In From Dust, players assume a god-like first-person perspective from which they manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe. With a spherical cursor, the user controls certain types of matter - namely soil, lava and water - in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes.
Campaigns in From Dust are structured as a sequence of missions, whereby completing certain objectives expedites the tribe's progress and bestows additional powers, such as the capacity to jellify water. Tribal shamans alert the player to natural disasters, notably tsunamis and volcanic eruptions, shortly before they occur. These disasters can be inhibited through creative, physical manipulation of the environment: a tsunami can be jellified, wildfires extinguished, and lava flows diverted. Although there is no 'explicit sandbox' mode, Chahi stated that each mission features a distinct map, which the player can return to and manipulate further. The closest thing to a "sandbox mode" is the game's final level, where you can create the world however you want until you must place the final totem. The game does not force you to place the final totem, so the player can continue to shape the world for as long as he/she pleases.
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This game also exists on:
PC
PlayStation 3
Xbox One
Xbox Series X/S
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Coming soon...