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Ganso Jajamaru-kun

Ganso Jajamaru-kun is a remake of the NES platformer Ninja Jajamaru-kun. It includes new levels and bosses that stretch the gameplay in novel ways.

Lord Namazu Dayuu has kidnapped Jajamaru-kun's beloved Princess Sakura. This piratical lord is no laughing matter, despite his sadistically gleeful disposition, he possess an army of creatures drawn from Japanese folklore to prevent you from reuniting with your princess ever again.

The game is quite simple and plays, for the most part, much like its predecessor. Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick points in that Jajamaru-kun can break by hitting them with his head while, a common trait for arcade heroes. Once a passage is made Jajamaru-kun can move through them as can enemies.

To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points.

Each of these stages has a leader who will posses some special attribute and present a new sprite. After the level in which the leader appears he/she/it will show up in the following levels as a standard level enemy often a bit weaker. Each stage gives you two minutes to complete it, except bosses and special stages. When about one minute remains Lord Namazu will send an orb of fire onto the stage that will slowly home after Jajamaru-kun.

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Game Information

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Alternative Titles
元祖じゃじゃ丸くん
Platform
WonderSwan
Developer(s)
Jaleco Entertainment
Publishers(s)
Jaleco Entertainment
Genres(s)
Action, Platformer
JP Release Date
April 15, 1999
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
-
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0 User(s)

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