Loading...

Command & Conquer 3: Tiberium Wars

One day a meteor fell on Earth, spreading a new substance called Tiberium. This substance was unusual and powerful, yet highly dangerous since it turned anything it touched into Tiberium itself. By 2047, Tiberium has spread and infested most of the Earth's surface, causing an ecological catastrophe. Red Zones are areas rendered inhabitable due to the severe Tiberium infestation and constant Ion storms, covering 20% of the planet's surface. Yellow Zones are areas infested by Tiberium but they hold most of the world's population. These areas are filled with civil unrest and are war-torn and ravaged but cover 50% of the planet's surface. The remaining areas are Blue Zones, areas safe from Tiberium infestation and possibly the only salvation for humanity, covering 20% of the planet's surface.

The Global Defense Initiative upkeeps the Blue Zones, keeping them defended and using special technology to keep the Tiberium infestation at bay, while the Brotherhood of Nod takes advantage of the chaos and civil unrest in the Yellow Zones to recruit their forces. However, they hadn't been heard of for years, supposedly disappeared... until now. Kane returns, commanding the Brotherhood of Nod once again to launch a serious assault against the Global Defense Initiative and its Blue Zones, starting the Third Tiberium War.

Following the tradition of the series, Command & Conquer 3 is designed to be a fast-paced game, where players build up their bases to produce a powerful fighting force to destroy their enemies. Being able to play for any of the three sides, they'll have a huge selection of infantry, vehicles and aircraft to fight with, as well as structures to aid with new technologies, upgrades and the all-powerful superweapons. Unlike most games of the genre, players do all their building from a tabbed sidebar, allowing them to create production queues and deploy structures quickly and easily. Maps also have various buildings spread around which can either be garrisoned to provide further protection or captured to give players that extra edge.

In campaign mode you can fight the war for one of the games sides, playing out the storyline through various missions with high-definition FMVs and popular actors giving you orders, and winning medals based on your performance. You can also play in skirmish against the AI, or in multiplayer (network/online) against human/computer players. Online play has support for rankings, clans, VoIP, and a new feature called BattleCast, enabling players to watch or download replays from battles directly from the website, or even provide commentary like an online sport.

The Xbox 360 version is fairly identical but altered for the console's controls. The interface has been moved to the bottom left on the screen and the tabs on the right have been replaced by context-sensitive menus players can scroll through using the D-pad. Selecting and building units or constructions is done through the A-button and the triggers. The buildings show processes without having to select them. A tutorial explains the controls and advanced players can also create custom shortcuts. The Xbox 360 version supports the Xbox Live Vision camera.

Source.

Comments

Coming soon...

Game Information

image
Platform
Mac
Developer(s)
EA Los Angeles
Publishers(s)
Electronic Arts
Genres(s)
Real-Time Strategy
NA Release Date
August 17, 2007
ESRB Rating
Teen
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
Steve Jablonsky, Trevor Morris
Added by
0 User(s)

This game also exists on:
PC Xbox One Xbox 360 Xbox Series X/S

Recently Completed By

Coming soon...

Recently Favorited By

Coming soon...