Ninja Gaiden is an action-adventure game developed by Team Ninja for the Xbox video game console. It went through five years of development before its release by Tecmo in 2004, and has been progressively enhanced with a number of expansion packs and two remakes, Ninja Gaiden Black and Ninja Gaiden Sigma. The game follows the fictional story of Ryu Hayabusa, a ninja, in his quest to recover a stolen sword and avenge the slaughter of his clan.
Inspired by the 1990s Ninja Gaiden series for the Nintendo Entertainment System, the 2004 version was originally set in a re-imagined game world based on another Team Ninja creation, the Dead or Alive series of fighting games. However, interviews with Tomonobu Itagaki indicate that the Xbox games are prequels to the NES series and that both possibly share a single continuity. Tecmo specifically targeted Ninja Gaiden at a non-Japanese audience, and despite difficulties in obtaining content ratings due to the game's graphic depictions of violence, it was generally well received, and 362,441 copies were sold in North America in the first month after its release. However, the game had to be censored for release in some regions, and Japanese sales were poor, with only 60,000 in the four months following its début.
Making use of the Xbox's internet connectivity, Ninja Gaiden was the focus of a series of online contests across North America, Europe, and Japan. Record-breaking numbers of players took part, competing for places in the live final, which was held during the 2004 Tokyo Game Show. Team Ninja continued to update the game after its release: two Hurricane Packs were made available for free download that added extra content, gameplay challenges, and game engine improvements. These were incorporated into a 2005 remake, entitled Ninja Gaiden Black, that was regarded by the game's creator as the definitive version. Two years later, the game was ported to the PlayStation 3 game console and released as Ninja Gaiden Sigma.
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