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Assassin's Creed (Mobile)

The mobile version of Assassin's Creed is based on the same storyline, but presents the entire game in 2D platform gameplay. Although a few stealth sequences are present, where master assassin Altaïr needs to blend in a crowd on a market, the focus is mainly action-oriented, combining platform jumping with fighting sequences.

Altaïr can pull off a fair share of acrobatic moves, including wall running, wall jumps, climbing on ladders and ledges, dashes, moving blocks, sliding and swinging. There are four different weapons available during the game: a sword, bombs, a crossbow and a grappling hook. Some of these need to be recharged or can only be used at specific places. While fighting, Altaïr can block, attack or go for a one-hit kill by timing precisely. Health can be restored through vials and collecting memory blocks leads to additional health units. There are a number of bosses (targets on his list) that require more advanced tactics.

There are some differences between the versions. The larger ones contain up to thirteen missions and also offer horseback sequences, along with graphic depictions of assassinations with comic book-style panels.

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Game Information

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Alternative Titles
Assassin's Creed
Platform
Mobile
Developer(s)
Gameloft Software Beijing
Publishers(s)
Gameloft
Genres(s)
Action, Platformer
NA Release Date
November 22, 2007
JP Release Date
November 22, 2007
EU Release Date
November 22, 2007
AUS Release Date
November 22, 2007
MVGL User Score
8.4 by 5 user(s)
MVGL Difficulty
-
Composer(s)
-
Added by
7 User(s)

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