Gunparade Orchestra - Midori no Shou is the second part of a PS2 trilogy in the Gun Parade series. The second part of a PS2 trilogy in the Gun Parade series. Gun Parade Orchestra expands on the mech-based battle events of the previous title, utilizing a unique fighting system, AI-controlled characters and freedom to explore your options. Players make use of mechs in battle as they interact with the members of the 108th Security Unit working in Japan's snowy Hokkaido region.
The second salvo in the Gunparade Orchestra trilogy features more escapades at a not-so-average high school where trainees defend the school and the city they're in from invaders known as Genju. The action consists of interactive scenarios, going to class, and 3D run 'n gun action where the player takes direct control of a deft and agile student soldier who's outfitted in a nimble suit of armor.
The first Gunparade Orchestra featured a waddling penguin as the school mascot since it was winter. As GPO Midori no Shou opens up, the birds are singing, the insects are wheezing, and spring is literally in the air. The new mascot is a raggedy white cat who calmly pads around the school as the world whirls around it.
Similar to the first game, the defense forces consist of teenage soldier who head out to battle as soon as they're of age. The interaction scenarios that take place at school serve to reinforce relationships with fellow students. The stronger the bond between students, the more they'll cooperate like a cohesive force during missions.
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