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SCP: Containment Breach

The player guides a test subject, D-9341, through many obstacles inside of a randomly-generated facility belonging to the SCP Foundation. The facility is divided into three zones (storage, heavy containment, and offices), and contains a large number of anomalous and often dangerous objects and creatures, many of which traverse the facility uncontrolled.

The game's primary mechanic is the Blink meter, which displays the amount of time until the player-character blinks. The player can blink manually to reset the meter at any time. Gas can make a player-character without a gas mask blink more often, while eyedrops can be used and upgraded to help prevent blinking for a while.

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Game Information

image
Platform
PC
Developer(s)
Joonas Rikkonen
Publishers(s)
Joonas Rikkonen
Genres(s)
NA Release Date
April 5, 2012
MVGL User Score
7.1 by 77 user(s)
MVGL Difficulty
2.9000
Composer(s)
-
Added by
114 User(s)

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