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DoDonPachi DaiOuJou

Centuries have passed since the catastrophic war that almost cost the human race its complete annihilation at the hands of the deranged commander of the DonPachi Corps, a military squad of starfighter pilots known for their combat prowess and emotional detachment (as a result of the inhuman training they are subjected to - the first game being a prime example of it, with the trainee actually slaughtering comrades posing as the enemy); whatever remained of his genocidal army was gathered, transported to the Moon and sealed within a network of caves, left to rot away as the nightmares faded into legend.

Dai-Ou-Jou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.

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Game Information

image
Platform
Xbox 360
Developer(s)
CAVE
Publishers(s)
5pb.inc
Genres(s)
NA Release Date
February 19, 2009
MVGL User Score
7.4 by 5 user(s)
MVGL Difficulty
-
Composer(s)
-
Added by
6 User(s)

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