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Octopussy

The structure of the game was based around finding objects and solving puzzles to move the story along. Players could control Roger Moore, complete in white tuxedo, and use the 'Fire' button to display a menu to manipulate an object (pick it up, attempt to use it, or throw it away). The developers tried to stay true to the flow of the movie but adapted the details to suit the game mechanics.

For the first puzzle, players can find a flute and a coin on the streets of an Indian city. 007 faces certain death if he plays the flute near the cobra, but passing the coin to Vijay earns you a key.

Behind the locked door is a hotel room where you can steal the Faberge egg, and then take it to the casino where you can attract the attention of the Kamal Kahn, accept a drink, place a bet with the egg, roll the dice and win. The collected chips can then be exchanged for cash which pays for a taxi ride to the next location, which is where the game ends.

Despite the limited graphical prowess compared to the Commodore 64, the rogue game opened with an impressively animated introduction which sets the scene for the game with M sending 007 on his mission to find 009's killer. Character detail and animation is better than most of the official games from Domark on the Spectrum. Where the game suffers though, is the lack of any music and just the sparsest of sound effects.

Despite being unlicenced and not part of the official James Bond videogame canon, the game was released in Slovakia complete with cassette inlay and full instructions in 1992. Some time afterward, an English-language version was also made available.

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Game Information

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Alternative Titles
James Bond: Octopussy, Ian Fleming's James Bond in Octopussy
Platform
Zx Spectrum
Developer(s)
Bytepack
Publishers(s)
Ultra Soft
Genres(s)
Adventure
EU Release Date
March 12, 1992
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
-
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0 User(s)

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