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Garfield's Scary Scavenger Hunt II: Donuts of Doom

Some sweets seem to be worth quite a lot of trouble for Garfield, as he went to a haunted house to find a couple of donuts in this game's predecessor. Who would have thought THIS would fire back? All of sudden, he is trapped in the same house's dark cellar and need to get out. So welcome back to another round of Scary Scavenger hunt, finding the same old line of donuts in the same old place.

Donuts of Doom plays exactly like the first game. You move Garfield around with the cursor keys and click on presumed hotspots, hopefully to collect donuts or useful items. There are some adventure-like puzzles in the sense that you have to have a certain item in your inventory to get the requested action when clicking on a certain hotspot. Some of the the donuts are just scattered around the house and just need to be collected, others are obtained by completing mini games like, for example, a jigsaw puzzle or catching falling objects with a box. Most of the hotspots in the game, however, will only trigger a spooky animation which increases Garfield's scare-o-meter. If the meter is full, it's game over, but its level decreases when you find donuts or items.

Source.

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Game Information

image
Platform
Web
Developer(s)
The Dimension's Edge
Publishers(s)
Paws
Genres(s)
Adventure
NA Release Date
January 1, 2003
JP Release Date
January 1, 2003
EU Release Date
January 1, 2003
AUS Release Date
January 1, 2003
MVGL User Score
7.7 by 3 user(s)
MVGL Difficulty
1.0000
Composer(s)
-
Website
Official Website
Added by
4 User(s)

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