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Madness Retaliation

You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

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Game Information

image
Platform
Web
Developer(s)
revolverroach
Publishers(s)
revolverroach
Genres(s)
Action, Strategy
NA Release Date
October 25, 2010
JP Release Date
October 25, 2010
EU Release Date
October 25, 2010
AUS Release Date
October 25, 2010
MVGL User Score
9 by 1 user(s)
MVGL Difficulty
-
Composer(s)
-
Website
Official Website
Added by
1 User(s)

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