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Boktai: The Sun is in Your Hand

In a place not too far from here and now... the End of the World approaches...

The Undead appear, breaking the natural cycle of life and death. The evolution of species ceases... and one by one they become extinct. In the age of darkness in which people have forgotten the sun, the "Immortals" -- the beings of the dark -- have appeared and turned the sun city of "San Miguel" to the city of death. The dark curse has turned all species into the "undead". The "dark matter" has brought about the "undeadening" of all. The man who was known as the strongest vampire hunter has fallen, and people's hopes have been shattered. But one day, there was one boy who left San Miguel where the undead walk around. This boy is "Django" -- the heir of the solar gun "Gun Del Sol" and the last hope in which flows the blood of the vampire hunter. He heads for "Istrakan" -- the city of death where many times and places intertwine because of the end-of-the-world phenomena caused by the Immortals.

Can Django avenge his father's death with the use of sunlight as his weapon? Can he stop the undeadening that threatens the lives of all? And can he bring back to all "Our Sun"?

In "Boktai", in order to bring back the sun the the world, you purify the vampires (Immortals) which live deep down in the dungeons by dragging them outside where the sun shines. Playing "Boktai" requires sunlight. The "solar sensor" responds to the player's environment and reflects the amount of "solar energy" (sunlight) in the game at real time. When there is strong sunlight, solar energy charges up quickly. When weak, it charges up slowly. Sunlight is required mainly to charge energy to the solar gun which is the player's only weapon, and to fight the boss at the Pile Driver. And during moments other than these, the sensor will detect solar energy, causing the game content to change. In "Boktai", with the real time clock inside the cartridge, contents change over time from daytime to nighttime, just like actual time in our world.

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Game Information

image
Alternative Titles
Bokura no Taiyou
Platform
Nintendo Gameboy Advance
Developer(s)
KCEJ
Publishers(s)
Konami
Genres(s)
Action, Adventure, RPG
NA Release Date
September 16, 2003
JP Release Date
July 17, 2003
EU Release Date
May 14, 2004
AUS Release Date
May 28, 2004
ESRB Rating
Everyone
PEGI Rating
PEGI 3
CERO Rating
CERO A
ACB Rating
PG
MVGL User Score
7.4 by 41 user(s)
MVGL Difficulty
2.0000
Composer(s)
Kazuki Muraoka, Masashi Watanabe, Norihiko Hibino, Shuichi Kobori
Website
Official Website
Added by
92 User(s)

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