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Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker is the first game in the Dragon Quest Monsters series in 3D. It uses the Dragon Quest VIII game engine out of battle, cel-shaded animation, and the battles are of the same type: commands are issued in a turn based style, then are executed in full 3D.

The battle system itself is very similar to previous Dragon Quest Monsters games. The player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items.

Joker does not have random battles. The only way to encounter enemies is to run into one on the overworld. The monsters can be seen, avoided, and attacked from their back to get a free attack round. Later on, the player gets the Whistle ability. This can be used at any time, other than in the city and where monsters don't appear, and in a way does count as a random battle as the enemies are randomly chosen.

The game takes place in the region known as Green Bays, consisting of seven islands. A jet-ski is used to travel from one island to another, with specific paths defined for every couple of piers. However, the main character may notice uncharted islands beyond some of the main islands. The chances for this are completely random and are not located on the main map.

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Game Information

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Alternative Titles
ドラゴンクエストモンスターズ ジョーカー
Platform
Nintendo DS
Developer(s)
TOSE
Publishers(s)
Square Enix
Genres(s)
RPG
NA Release Date
November 6, 2007
JP Release Date
December 28, 2006
EU Release Date
March 14, 2008
AUS Release Date
March 13, 2008
ESRB Rating
Everyone 10+
PEGI Rating
PEGI 7
CERO Rating
CERO A
ACB Rating
PG
MVGL User Score
7.2 by 141 user(s)
MVGL Difficulty
2.0000
Composer(s)
Koichi Sugiyama
Added by
221 User(s)

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