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Elevator Action

You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.

Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:

Shooting them with his gun.
Kicking them by jumping onto them.
Shooting a light on the ceiling while in an elevator, dropping the light onto one of them.
Crushing them with an elevator.

Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.

While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall.

Source.

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Game Information

image
Alternative Titles
エレベーターアクション
Platform
Nintendo NES
Developer(s)
Micronics
Publishers(s)
Taito Corporation
Genres(s)
Action, Platformer
NA Release Date
August 1, 1987
JP Release Date
June 28, 1985
MVGL User Score
6.1 by 22 user(s)
MVGL Difficulty
-
Composer(s)
Yoshio Imamura
Added by
32 User(s)

This game also exists on:
Arcade Nintendo Gameboy

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