The story focuses on a second-year highschooler named Metarou. In the prologue, he is inside a prison cell, where his cellmate, an unknown man, asks him to make a wager with a dice. Whoever rolls the higher number will escape from the cell, while the loser will act as the bait to help the winner escape. The other prisoner rolls a 6. Without any choice but to roll a 6 to force a rematch Metarou rolls the dice...
The number rolled determines which of the six girl's stories will be played out. Each girl is named Saiko (with a different Kanji spelling), which is pronounced the same as "psycho" (saiko), and similar to "dice" (saikoro) in Japanese. As expected, each Saiko is a psychopath although this manifests in a different way in each route.
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Coming soon...
Coming soon...