While the war waged between the Allies and Soviets -- from the sunny Florida Keys to a frozen Moscow -- Yuri (the psychic adviser to the Soviet Premier) was quietly scheming, planning, testing, and devising his own army of clones and mutations. History went on without him - Russian Premier Romanov signed a historic peace treaty with the Allies and the free world remained free. Now it's Yuri's turn to make history, and wreak vengeance on his foes. The only chance to stop him lies in using Einstein's chronotechnology to travel back in time and destroy the dominators before they can come on line.
There are two single player campaigns in Command & Conquer: Yuri's Revenge, one for the Allies and one for the Soviets. Both are seven missions long and pit the player against Yuri's monstrous forces. In addition, each army gets five new units/buildings to aid their war efforts. For the Allies, there's anti-tank guardian infantry, Navy Seals, and robot tanks. The Soviets gain siege helicopters, battle bunkers, and "Boris" the Russian equivalent of Tanya. Also, the entire cast of Red Alert 2 returns to reprise their roles in the campaign cinematics.
Although there is no single player campaign for Yuri, his army becomes available as a third side in the multiplayer game with 13 new units and 11 new buildings. Combat forces include mutated brutes, Yuri clones, boomer submarines, and UFO like floating discs. Bases are built around bio-reactors and grinders (which shred captured units and refund cash) and defended with mind-control towers and gattling turrets. Yuri's strength leans heavily on his abilities to take over enemy troops with psychic units like the "master mind", a vehicle that can brainwash nearby enemies and turn them against their owner.
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Coming soon...