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FTL: Faster Than Light

FTL: Faster Than Light is a top-down, real time strategy video game created by indie developers Subset Games. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet several sectors away, while being pursued by a large rebel fleet. The player must guide the spacecraft over a number of sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing against rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends in permadeath, requiring the player to restart.

The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews.

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Game Information

image
Platform
Mobile
Developer(s)
Subset Games
Publishers(s)
Subset Games
Genres(s)
Strategy
NA Release Date
April 3, 2014
JP Release Date
April 3, 2014
EU Release Date
April 3, 2014
AUS Release Date
April 3, 2014
MVGL User Score
9.5 by 4 user(s)
MVGL Difficulty
-
Composer(s)
Ben Prunty
Website
Official Website
Added by
6 User(s)

This game also exists on:
PC Mac

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