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Trace Memory

Assuming control of Ashley Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the touchscreen displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or simply the D-pad. The top screen shows a detailed backdrop of the players' current location; the player is able to investigate these images for clues by moving them to the touchscreen. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.

A device in the game called the DTS allows the player to save and load, read messages in the form of DTS data cards, and examine photographs; the player is given a camera which may take up to 36 photographs at a time. An inventory is also available to store items for later use. The player will sometimes encounter non-player characters in the game; to initiate dialog with them, the player must tap the talk icon.

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Game Information

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Alternative Titles
Another Code: Two Memories, Another Code: Futatsu no Kioku, アナザーコード 2つの記憶
Platform
Nintendo DS
Developer(s)
Cing
Publishers(s)
Nintendo
Genres(s)
Adventure, Point and Click
NA Release Date
September 6, 2005
JP Release Date
February 24, 2005
EU Release Date
June 24, 2005
AUS Release Date
July 6, 2005
ESRB Rating
Teen
PEGI Rating
PEGI 7
CERO Rating
CERO A
ACB Rating
M
MVGL User Score
7.4 by 174 user(s)
MVGL Difficulty
1.6667
Composer(s)
Makoto Hagiwara, Kenjiro Matsuo, Yuichi Nakamura
Added by
306 User(s)

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