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Guilty Gear XX Accent Core Plus R

In Guilty Gear XX Accent Core R, all of your favorite characters have returned with more moves and an alternate EX version of each. With the extended "Plus" version, you can dish out even more mind-numbing, insane combos with 25 crazy combatants.

Along with a graphical and sound upgrade, the game has also been completely rebalanced, giving “weaker characters more weapons and options” and adjusting the higher tier characters’ battle style.

Other notable changes include a new HUD, such as a different colored health bar since the first game and X (green HP bars indicate full health while the yellow color is for below that amount), a different colored Burst gauge, new timer display, and a tweaked combo counter mechanic that shows invalid combos up to date with recent Arc System Works fighters.

The balances are almost as pronounced as Slash in such a regard that brand new Force Breaks have been added in for a majority of characters such as Sol, Axl, Testament, and Ky. Several old attacks have been re-added for characters like Testament, Jam and Ky, most of which are original normal attacks in previous games (Ky and Jam's classic 6H's being 3H and Testament's GGX 2H being 3H as well). Regarding these kinds of changes, a majority of characters like Johnny, Venom and Baiken also gain moves that are from past games and mainly from their EX versions, such as Johnny and Venom gaining an extra Overdrive from said alternate versions of themselves, and Baiken gaining one of her EX version's moves as a Force Break. This also applies to the aforementioned Ky, Testament, Jam and many others like them as well, for old moves used in their EX versions come to light in this current version of XX Accent Core for their default versions and reworks. Other tweaks involve bug fixes and motion changes.

Previous boss characters, Kliff and Justice, have also now been made playable enough to be tournament legal for the first time, though with special consideration for their moves so as not to break the game or to be as underpowered in the past. Changes to Kliff involve more of his moves being more likely to backfire on himself, and Justice's cases shows her to lose most of her mobility.

All the stories of each characters are portrayed through fully-voiced dialogue, and will feature game modes: M.O.M, Mission, Survival, and Training.

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Game Information

image
Platform
Arcade
Developer(s)
Arc System Works
Publishers(s)
Sega
Genres(s)
Fighting
JP Release Date
September 20, 2012
MVGL User Score
8.2 by 6 user(s)
MVGL Difficulty
-
Composer(s)
-
Added by
8 User(s)

This game also exists on:
Sony PS Vita PC Nintendo Switch

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