X-Men 2: Clone Wars is a 1995 platform game developed by Headgames and published by Sega for the Mega Drive/Genesis as a sequel to the 1993 side-scrolling video game X-Men. The game is based on the successful TV series from Marvel Comics. X-Men 2 was praised by critics and won retrospective acclaim as one of the best games on the platform. It was to be followed by a cancelled sequel titled X-Women.
Each character has a "mutant power attack" which can be used in combat. Unlike the preceding game, there is no energy bar that limits the amount of mutant power attacks a player can use. Some of the mutant attacks can be charged to a greater effect by holding down the power button. The attacks increase in power when the character has nine or ten bars of health and can perform different functions if the character is in the air.
In addition to these powers, each character has various lesser skills, maneuvers and quirks which make gameplay a different experience with each (see above). These powers can be used to reach hidden health pickups (which take the form of a double helix) or as a shortcut. Players begin the game with eight lives (meaning nine attempts) that are shared by all characters, with no way to gain more.
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