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Zone of The Enders: The Fist of Mars

Saving the colony is in your hands...

In the distant future, mankind is at the brink of war with it's colonies on the moon, Mars and Jupiter. The year is 2173 A.D. You take control of a young man, Cage, who, after a series of events, finds himself in possession of a new type of L.E.V. (a giant combat robot) and stranded on Mars, where he joins forces with the Anti-Terrestrial League. An army of trucks, tanks, fighters, and giant, anime-style robots all collide in this exciting new chapter of the Zone of the Enders saga.

Konami's ZONE OF THE ENDERS franchise shrinks down to a GBA-sized masterpiece. Zone of the Enders: The Fist of Mars is a side-story in the Zone of the Enders series.

As you make your way through the game, you'll earn parts and upgrades with which to build up your mech enjoying new levels of offensive power, defensive strength, or capacity for speed. Unlike its 3D predecessors, Zone of The Enders: The Fist of Mars focuses in on 2D strategy, challenging you to traverse complex battle maps in search of fights. The gameplay alternates between story sequences and tactical turn-based combat, in which the player controls a number of L.E.V.s on a square grid map. There are different types of L.E.V.s that differ in speed, durability, movement range and armament. Unlike close ranged weapons, long range weapons cannot be used after an L.E.V. has already been moved. When two units engage in combat, the I.A.S. (interactive action system) comes into play. When attacking, the player is given a limited amount of time to move a cross-hair over your target. Critical hits can be delivered by successfully aiming at certain weak-spots of your enemies. When attacked by an enemy, the player must try to keep his/her own target icon away from the enemy's. The IAS can be toggled on and off in the options menu. At the end of each chapter the player is able to upgrade the controlled L.E.V.s or equip them with certain items that can sometimes be found during missions. The "balance" sub-screen allows to determine whether an L.E.V. should focus on attack power or accuracy, evasion or minimizing damage.

The longer you survive, the stronger your mech will be for subsequent rounds and more skilled boss characters. Fantastic visuals and wholly original gameplay combine to create an utterly unforgettable handheld experience.

  • Combat system allows close-quarter weapon attacks and long-range laser attacks.
  • Customize mechs by increasing strength and firepower.
  • Maintain complete tactical control over mech units across large battlefields.
  • Multiple missions and objectives put you in every strategic situation.
  • Futuristic techno-inspired soundtrack intensifies the mech combat.

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Game Information

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Platform
Nintendo Gameboy Advance
Developer(s)
Sunrise Interactive
Publishers(s)
Konami
Genres(s)
Action, RPG, Strategy
NA Release Date
March 3, 2002
JP Release Date
September 27, 2001
EU Release Date
June 7, 2002
ESRB Rating
Everyone
MVGL User Score
6.6 by 14 user(s)
MVGL Difficulty
-
Composer(s)
Tatsuya Fujiwara, Susumu Nakamura
Added by
26 User(s)

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