Like a novel, the story is divided into chapters, each with different quests, dungeons, and items available. Each chapter begins with an automated prologue sequence, which introduces the setting for the player. After the prologue is over, the game allows players the freedom to choose how to progress through the chapter. Rendered CG art is used for the game's cinematics. Once a quest or chapter has been finished, extra experience will be granted to the party if someone says a word of thanks (often highlighted in red text). Different scenarios can occur based on the hero's choices, which gives the game multiple endings. There are 25 chapters for the main story and 50 side stories for players to explore. Each chapter can be played within 30 minutes, giving the game an episodic flow.
The game is designed for people who don't have a lot of time to play RPGs
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Coming soon...
Coming soon...