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The Legend of Zelda: Link's Awakening

The fourth game in the Zelda series although it does not take place in Hyrule. After being attacked at sea, Link's ship sinks, and he finds himself stranded on Koholint Island. He awakens to see a beautiful woman looking down at him. He soon learns the island has a giant egg on top of a mountain that the Wind Fish inhabits deep inside. Link is told to "awaken the wind fish and all will be answered," so Link sets out on another quest.

Play is mostly similar to the SNES game with a top down perspective. However, there are short sections in dungeons where the game switches to a side-scrolling view with platforming elements. Link must go onto each of the 7 temples to retrieve a musical instrument that will help awaken the Wind Fish. Along the way, Link must search the land and uncover hidden treasures and items that will allow him to progress on his journey. With new items, he can open up new passages that will take him even farther on his quest and allow him to enter new areas that were inaccessible before. Link can attack his enemies with his sword or use items he finds during his quest to help him. Guarding every instrument is a temple boss, which must be defeated if Link is to awaken the Wind Fish.

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Game Information

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Alternative Titles
Zelda no Densetsu: Yume o Miru Shima
Platform
Nintendo Gameboy
Developer(s)
Nintendo EAD
Publishers(s)
Nintendo
Genres(s)
Action, Adventure
NA Release Date
August 1, 1993
JP Release Date
June 6, 1993
EU Release Date
November 18, 1993
AUS Release Date
November 19, 1993
ESRB Rating
Everyone
PEGI Rating
PEGI 3
CERO Rating
CERO A
ACB Rating
G
MVGL User Score
8 by 521 user(s)
MVGL Difficulty
1.9091
Composer(s)
Minako Hamano, Kozue Ishikawa
Added by
853 User(s)

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