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Kartia: The Word of Fate

After numerous wars, peace was brought to the land by the power of Kartia... Yet, in this peaceful land, evil desires lived within the hearts of the people. This is the story of a boy and girl who courageously lived through this chaotic era...

At the beginning of KARTIA, you must choose to play as the pious daughter of a high priest or as a free knight searching for purpose. Both characters have unique stories and endings. However, there is some crossover between both plots. The vast majority of the gameplay focuses on the use of a magical set of cards, which can provide useful resources, labor, weapons, and magic spells. Throughout the game the player will receive new cards that can be combined with older cards, thus creating more powerful and creative abilities. Along the way players will have to think about how to use these abilities to gain tactical advantages. Characters designed by Yoshitaka Amano (Final Fantasy) inhabit 3D battlefields that can be rotated for the best view. With two separate quests and a large number of abilities to discover, KARTIA will keep the player busy for quite some time.

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Game Information

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Alternative Titles
Legend of Kartia, Rebus
Platform
PlayStation 1
Developer(s)
Atlus
Publishers(s)
Atlus
Genres(s)
RPG, Strategy
NA Release Date
August 7, 1998
JP Release Date
March 26, 1998
EU Release Date
December 25, 1999
ESRB Rating
Everyone
MVGL User Score
7.5 by 11 user(s)
MVGL Difficulty
-
Composer(s)
Kenichi Tsuchiya, Masaki Kurokawa
Added by
37 User(s)

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