Aretha II takes place one year after the events of the first game. Materia Weathers is celebrating her 18th birthday back in Halo Halo Town at old man Floyd’s house. He lends Materia 30,000 PERA to buy champagne, which is somewhat overdoing it. Materia’s adventure begins when she sets out to invite her former traveling companion and powerful wizard, Doll, to her birthday. Soon after, she uncovers a plot about an evil being named Warwick stealing a powerful artifact called the “Aretha-gi.” Thus, Material and her friends embark to recover this item and save the world.
Coming soon...
Coming soon...
Coming soon...