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Shadowgate 64: Trials of the Four Towers

Shadowgate 64: Trials of the Four Towers is a 1999 adventure game for the Nintendo 64 developed by Infinite Ventures and published by Kemco.

Shadowgate 64 has the same first-person view of the first game, though this time the static screens were replaced by a full 3D roaming similar to that of the first-person shooters. Despite the change of perspective the core game is similar: the game relies mostly on solving puzzles and riddles rather than fighting enemies. The warden and dwarf-like guards are the only enemies to be found, and they have to be avoided. There are many instances in which Del can die, such as a fall from a moderate distance or dropping into deep water. The player must find ways around everything through interaction with the environment.

Unlike the extensive menu-based actions of the first game, Shadowgate 64 simplifies most of this actions down to two buttons, one as a generic action command, while other uses items.

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Game Information

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Platform
Nintendo 64
Developer(s)
Infinite Ventures
Publishers(s)
Kemco
Genres(s)
Adventure
NA Release Date
May 31, 1999
JP Release Date
August 13, 1999
EU Release Date
July 16, 1999
ESRB Rating
Everyone
MVGL User Score
5 by 4 user(s)
MVGL Difficulty
-
Composer(s)
Saori Kobayashi, Kennosuke Suemura
Added by
10 User(s)

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