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Vigilante 8

This handheld version of Vigilante 8 keeps its style, but is implemented in different graphical way. Now gameplay is shown in a top-down view with movable vehicle and a scrolling playfield.

Players do combat over a number of stages located all over the western United States, whether in Story or Arcade Mode. Each stage has interactive features, such as ballistic missiles and launching Aurora planes for the Area 51 level. Every vehicle is equipped with a machine gun by default, but players can add up to three out of five available weapons - mines, auto-cannons, rocket pods, mortars, and homing missiles, plus a special weapon unique to the vehicle.

Three types of special attacks can be made using each of the five standard weapons, at a bigger cost in ammunition, by performing fighting game-style movements and button presses on the control pad. These attacks may be performed during normal play or to eliminate nearly-destroyed cars in a method called "Totaling." In line with the fighting-game style element, players can also score up to six combo hits called Whammies.

There are special icons scattered across the playing field; wrenches repair damage and yellow zigzag lines temporarily jam the opponent's homing-based weapons. Certain objectives in Story Mode must be completed to help unlock the game's secret characters and stages. The game also offers players the option to play standard music CDs during a match.

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Game Information

image
Platform
Nintendo Gameboy Color
Developer(s)
Luxoflux
Publishers(s)
Activsion
Genres(s)
Vehicular Combat
NA Release Date
December 16, 1999
ESRB Rating
Everyone
MVGL User Score
7 by 1 user(s)
MVGL Difficulty
-
Composer(s)
Howard Drossin
Added by
1 User(s)

This game also exists on:
PlayStation 1 Xbox 360 Nintendo 64

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