Fantasy Earth Zero was a massively multiplayer online role-playing game in which the player controled a customizable avatar and chose one of the five nations to ally with and fight for. There was no storyline beyond the setting and premise, with the intended narrative being created by the battles of player factions. During the character creation stage, the player chose a gender, character class, weapon type and starting nation. The main emphasis of gameplay was player-versus-player battles, carried out on the same server; starting with a minimum of seven versus seven, it went up to large-scale battles between two armies of fifty players. Alongside this, there was a player versus environment element, with players able to fight hoards of monsters for lower rewards.
Player-versus-player battles were balanced by forcing each side to have a similar number of participants, placing "overflow" players into a queue waiting to enter the battle. Players from the two warring kingdoms received preference in this queue. A maximum of fifty players were allowed on each sides of the battle. Kingdom-versus-kingdom battles were all held on the same server. During battles, players needed to manually aim attacks at their opponent, and were allowed free movement through the map. Victory for either side was determined by territory controlled and individual enemy players defeated. Experience points were distributed across the victorious player army based on overall performance.
Another element of these battles was a building and fortification aspect similar to tower defense games. Players could use resources taken from crystals scattered across the battle map and construct different types of fortification and buildings, ranging from defensive structures to buildings which offered player advantages or could be used to directly attack the enemy. During battles, players could also use special structures to summon allied monsters into the battlefield, granting advantages in battles. Later updates added new building types, weather effects, and additional levels of factions for players to interact with. In-game items could be earned, or bought for real money at a dedicated shop.
This game was licensed under GamepotUSA for the North American version but shut down in 2011 due to a possible lack of revenue. The Hong Kong and Taiwanese versions shut down in 2013 due to the end of the licensing agreement. Gamepot transferred all operations of the Japanese version back to Square Enix in 2015. The Japanese version shut down on September 28, 2022.
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