.kkrieger is a first person shooter game without any real story. Instead it was designed for the Breakpoint Demoscene Party's 96k Game Competition in April 2004 to show that it was possible to design games comparable to Quake and Unreal using smarter programming techniques. .kkrieger depends heavily on procedural programming as the game's data files use up are generated from only 97,280 bytes of data which comprises the program. .kkrieger is a fully functional 3D first person shooter game including enemies, weapons and power-ups.
Similar to other first person games, the player is able to move forwards, backwards, left and right in real-time 3D. The mouse is used for moving the player's head and aiming.
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