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The Castle Doctrine

It's 1991, and things are bad. You're a guy with a wife, two kids, and a house. You're nearly broke, but you know that they'll be coming soon for what you've got left, hundreds of them.

You must spend what you have to secure what's yours. But every wall can be cut through, and every window can be broken, so you'll have to be smarter than that. With doors, wires, switches, and dogs---building something perplexing is easy.

Building something perplexing that still lets you get in and your family get out is much harder. After all, deadly traps aren't just deadly to intruders. Death through carelessness is quick and severe.

But who are these intruders, and where are they coming from? One night, after your grand security plans are choked back by your dwindling budget, you head out for a walk. As you pass other people's houses, you notice that many people aren't home, and some of them clearly don't suffer from dwindling budgets.

You climb the front steps of one house, knock softly, and find that the front door is unlocked. The gears in your mind start turning. No harm in having a quick look around. You open the door...

Everything is real in this game. When you rob someone, you are actually hurting another player in a permanent way by destroying and stealing their hard work. When someone dies in this game, they lose everything and start over. If you devise perplexing security systems, you can perma-death other players when they come to rob you. Watching those security tapes, where someone gets what's coming to them, is an exhilarating experience. On the other hand, you just killed someone and perhaps caused them to lose days of their hard work. And you've been on the other side too, losing everything because of some thoughtless move you made in someone else's house. But there is no randomness in this game, so everything is fair. When you die, it is always your fault. When things get dicey, you can always retreat back out the front door to save your own neck. Of course, human folly will get the better of you.

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Game Information

image
Platform
PC
Developer(s)
Jason Rohrer
Publishers(s)
Jason Rohrer
Genres(s)
Action, Puzzle, Strategy
NA Release Date
January 29, 2014
MVGL User Score
7 by 1 user(s)
MVGL Difficulty
-
Composer(s)
-
Website
Official Website
Added by
2 User(s)

This game also exists on:
Mac

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