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TOXIKK

Upon the peak of the global energy crisis in the late 21st century, the exploited and polluted world is no longer run by governments. Mega corporations and cartels replaced the bankrupt regimes and turned politicians into puppets to protect their economic interests.

The ongoing cartel wars revealed EXOCOM and DRAYOS to be the two most powerful syndicates in this new world order. Both factions hired armies of mercenaries to openly fight for control over Earth's remaining natural resources and a newly discovered, highly energetic element, named EDENIUM (En), commonly referred to as EDEN or EDEN ENERGY.

  • EXOCOM is a conglomerate of three European and five North American corporations. Their activities range from defense technologies, energy-providing and aerospatial research to transportation and metalworking. The alliance is led by DAVID REZA who is also the CEO of Typherra Research, Inc. (the biggest corporation of the eight member companies). The main reason for founding EXOCOM, was to counter the aggressive growth of DRAYOS.
  • DRAYOS ENERGIYA was founded by DIMITRI DRAYOS, a Russian oligarch, as an energy provider for various countries of the Eastern world. After the acquisition of China's biggest energy provider, DIMITRI DRAYOS soon became the most influential and wealthiest individual of the Eastern hemisphere. He then expanded DRAYOS into a multitude of other business areas by acquiring more corporations of the Eastern, but also of the Western world.

The term EDEN ENERGY is widely used for energy gained by processing crystals consisting of the newly discovered, ultra-highly energetic EDENIUM element. EDEN is very rare and its origin remains a mystery, but it was widely praised as the cure to end the global energy crisis at the end of the 22nd century. However, this hope has long turned into a dream out of reach, as the main syndicates are eager to get all natural EDEN resources under control to not lose their energy providing monopolies. As a mercenary, you're offering your services to the leading syndicates. You'll be sent to places all over the world, to help your faction enforce their claims. Whether you offer your services to DRAYOS or EXOCOM is up to you.

7 FACTS ABOUT TOXIKK:

• 01. CLASSIC ARENA FPS ACTION FRAG LIKE IT'S 1999: TOXIKK plays as if today's military shooters never existed. The game combines the simple and intuitive mechanics of old-school FPS giants with a fresh setting, slick graphics and vision to carefully evolve the genre with some new ideas elaborated with Arena-FPS enthusiasts. Designed as a spiritual successor to the fast paced arena shooters of the late 90s and early 2ks, there is no levelling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming. Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic WEAPONS to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. And if you want to practice your skills offline, TOXIKK also features a configurable BOT MODE.

• 02. ALL PLAYERS ARE EQUAL. ALWAYS. After each death, you respawn with a melee weapon and a basic pistol. All other weapons are to be picked up while you play. Character customization is of cosmetic nature only. However, unlike the shooter giants from the past, TOXIKK features an XP and a bounty system. The XP system and its associated ranks are used for reputation purposes, for the match-making algorithms and to unlock new skins, but they do NOT change the stats or the abilities of your character. Your rank will show other players how experienced and skilled YOU are (rather than showing the experience level of your game character).

• 03. TOXIKK IS NOT FREE-TO-PLAY. "Classic Arena-FPS" and "Free-to-Play" (F2P) don't go well together. A true arena FPS requires all player characters to have equal stats and the availability of all weapons to everyone. Always! The skill of a player should be the only deciding factor about victory or defeat. Allowing players to buy different (i.e. better) weapons or to permanently boost their stats does totally contradict the idea of classic arena FPS gaming.

• 04. CLASSIC AND MASSIVE MAPS. CLASSIC MAPS offer very fast-paced gameplay in small to medium-sized maps for up to 8 players, while MASSIVE MAPS feature more strategic gameplay in bigger environments for up to 16 players. Vehicles (gliders, attack-bombers, hoverbikes and other ground vehicles) are exclusively available in Massive Maps.

• 05. USER GENERATED CONTENT. All registered players can apply for a FREE SDK to build own maps, characters and skins etc. for TOXIKK. It will put up a web page as a central hub for user generated content on TOXIKK.com. Players may vote user-generated content to be made available through this hub. All content on this hub will be offered free of charge. The whole process will be handled through the forums.

• 06. EXCLUSIVELY DESIGNED FOR PC. Shooters are meant to be played with mouse and keyboard. That's why TOXIKK is exclusively designed for PC. At this point, it is not intended to port the game to any other platform.

• 07. DEVELOPED BY REAKKTOR. REAKKTOR may be a self-financed indie studio, but every team member brings at least a decade of experience in professional game development to the table and is dedicated to delivering a high quality experience. Breaking free from publisher concerns and features requested by the marketing guys, decided to create this game for one single reason: WE WANT TO PLAY IT!

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Game Information

image
Platform
PC
Developer(s)
Reakktor Studios
Publishers(s)
Reakktor Studios
Genres(s)
First Person Shooter
NA Release Date
January 22, 2015
MVGL User Score
6 by 5 user(s)
MVGL Difficulty
-
Composer(s)
-
Website
Official Website
Added by
10 User(s)

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