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Total Annihilation

Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side. The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. The Core duplicated its finest warriors thousands of times over. The Arm countered with a massive cloning program. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland.

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Game Information

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Platform
PC
Developer(s)
Cavedog Entertainment
Publishers(s)
GT Interactive
Genres(s)
Strategy
NA Release Date
September 30, 1997
EU Release Date
September 30, 1997
ESRB Rating
Teen
MVGL User Score
7.4 by 16 user(s)
MVGL Difficulty
-
Composer(s)
Jeremy Soule
Website
Official Website
Added by
26 User(s)

This game also exists on:
Mac

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