sullynathan's Blog

Best open world games (includes games with certain unique qualities)

November 09, 2018 @ 4:31 am

  • Gothic 2
  • Fallout: New Vegas
  • Metal Gear Solid V
  • Saints Row: The Third
  • Grand Theft Auto: San Andreas/Ballad of Gay Tony/ GTA V
  • Yakuza games: Their simple melee combat system with lots of combos and environmental interaction by having items like bikes, trash cans, etc. be picked up and used in combat. They have a lot of indoor environments, and the newer games do this all without any loading screens.
  • S.T.A.L.K.E.R.: Call of Pripyat

Interesting mechanics/systems

  • Saints Row 4: A lesser game than SR3 but with super powers renders most other superhero games useless in fun and destructive factor.

  • Sleeping Dogs: A GTA clone set in Hong Kong with far better control and melee combat system. There are some decent missions here, the combat is a different take on the Arkham game style combat.

  • Assassin's Creed IV: Black Flag : I'm not finding this game great, and feel it's a tad overrated. It takes the ship battles of Assassin's Creed III and makes it a game necessity. The grind to upgrade your ship is ridiculous but the open seas and rather unrestricted nature of ship exploration and combat is very satisfying. Far superior to the other Assassin's Creed games, but it is clear that these games have a lot of bloat.

  • Middle-earth: Shadow of Mordor/War: A mixture of Assassin's Creed in playstyle and Arkham in combat, but the Nemesis System elevates what would be a by the numbers mediocre game to a very addicting title. Shadow of War expands the nemesis system with a good amount of twists. It also sadly adds more rpg level grinding and scaling.

  • The Saboteur: A WW2 open world game with a focus on stealth disguises and exploiting bombs. It is authentic in my guess of its portrayal of France, and does have some Assassin's Creed style climbing.

  • Red Faction: Guerilla: Fully destructible environments on Mars. It is fun to be unrestricted, other than that, it's pretty much a generic open world game.

  • Tom Clancy's Ghost Recon: Wildlands: Like MGSV but with full 4 player drop in drop out co-op. It is not as mechanically sound as MGSV in almost every way, but the gun customization, AI party or real life friends joining certainly changes the game.

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God of War Clones ranked

July 18, 2018 @ 12:57 pm

By god, God of War clones tend to have some shoddy combat. They all have slow combat, with similar control schemes, a grab button, QTE & some form of executions.

  • X-Men Origins: Wolverine
  • Darksiders
  • Dante's Inferno
  • Kingdoms of Amalur: Reckoning
  • Hero of Sparta (iPhone game)
  • Prince of Persia: The Forgotten Sands
  • Castlevania: Lords of Shadows
  • Darksiders 2
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Best Ninja Gaiden Bosses

June 28, 2018 @ 6:33 am

Ninja Gaiden Σ

  • Murai (first fight)
  • Alma (2nd fight is easier)
  • Doku (2nd fight, Spirit form is odd)

Ninja Gaiden Σ 2

  • Volf, The Invincible Ruler of Storms
  • Tengu Brothers
  • Genshin
  • Nuclear Armadillo
  • Black Dragon
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Best game dungeons

February 24, 2018 @ 8:10 am

Durlag's Tower

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Best expansions/ downloadable content

February 24, 2018 @ 7:39 am

  • Baldur's Gate: Tales of the Sword Coast
  • Gothic 2: Night of the raven
  • Grand theft auto: Ballad of gay Tony
  • Mass Effect 2: Lair of the shadow Broker
  • Dark Souls II: Crown of the Sunken King & Crown of the old iron king
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Games with Good combat

January 24, 2018 @ 3:34 pm

3D Hack & Slash and Beat 'em ups

  • Devil May Cry
  • Devil May Cry 3
  • Devil May Cry 4
  • Bayonetta
  • Monster Hunter: World
  • Yakuza 0
  • God hand
  • Ninja Gaiden Sigma
  • Ninja Gaiden II/Sigma 2
  • Onimusha: Dawn of Dreams
  • Star Wars Jedi Knight: Jedi Academy
  • Severance: Blade of Darkness
  • Bloodborne
  • For Honor
  • Metal Gear Rising: Revengance

Action Rpg

  • Dragon's Dogma
  • Nioh
  • Dark Souls trilogy
  • Mount & Blade: Warband

Turn-Based rpg & Turn-Based strategy games

  • Divinity: Original Sin
  • Valkyria Chronicles
  • Tactics Ogre: Let Us Cling Together
  • Final Fantasy Tactics: The War of the Lions
  • The Temple of Elemental Evil
  • Knights of the Chalice

Real-Time rpg, Dungeon Crawlers & Real-Time strategy games

  • Baldur's Gate II
  • Icewind Dale
  • Diablo

First Person Shooters

  • Doom
  • F.E.A.R.
  • E.Y.E.: Divine Cybermancy
  • S.T.A.L.K.E.R.: Call of Pripyat
  • Killing Floor 2
  • Unreal Tournament

Third Person Shooters

  • Resident Evil 4
  • Max Payne trilogy
  • Metal Gear Solid V: The Phantom Pain
  • Ratchet & Clank
  • Gears of War

Metroidvania, 2D Hack & slash, Beat 'em ups

  • Hollow Knight
  • Dead Cells
  • AM2R
  • Furi
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Devil May Cry Lists

June 29, 2017 @ 8:52 pm

Best Devil May Cry bosses

Devil may Cry

  • Phantom
  • Griffon
  • Nero Angelo

Devil may Cry 3

  • Vergil
  • Agni & Rudra
  • Jester
  • Nevan
  • Doppelganger

Devil may Cry 4

  • Berial
  • Sanctus
  • Credo
  • Agnus
  • Dante

Hardest DMC games (Hardest to Easiest)

  • Devil May Cry
  • Devil May Cry 3: Dante's Awakening
  • Devil May Cry 4
  • DmC: Devil May Cry
  • Devil May Cry 2

Most Compelling, challenging, difficult or interesting Enemies to fight

Devil may Cry

  • Death Scissors & Death Scythes :
  • Shadow :
  • Blade :
  • Frost :
  • Nobody :
  • Fetish :
  • Plasma :

Devil May Cry 3

  • Hell Vanguard : A boss turned regular enemy. These guys are challenging one-on-one but become quite difficult when fighting two or three especially in a secret mission.

  • Damned Chessmen :

  • Seven Hells of the Demon Army :

Devil May Cry 4

  • Blitz
  • Alto & Bianco Angelo

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Best Devil May Cry weapons

Devil may Cry

  • Alastor
  • Ifrit
  • Shotgun
  • Grenadegun

Devil may Cry 2

  • Missile Launcher
  • Ebony & Ivory

Devil may Cry 3

  • Rebellion
  • Beowulf
  • Agni & Rudra
  • Nevan
  • Kalina Ann
  • Spiral
  • Yamato

Devil may Cry 4

  • Rebellion
  • Yamato
  • Pandora

DmC: Devil may Cry

  • Rebellion
  • Kablooey
  • Arbiter
  • Eryx
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Best Legend Of Zelda Dungeons & Bosses

March 07, 2017 @ 2:50 am

Dungeons

Legend of Zelda: ocarina of Time

  • Fire Temple

Bosses

Legend of Zelda: Ocarina of Time

  • Volvagia
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Monster Hunter: Best Monsters

February 09, 2017 @ 10:02 pm

  • Volvidon
  • Tigrex
  • Barioth
  • Zinogre
  • Yian Kut-Ku
  • Rathian
  • Duramboros
  • Diablos
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Good Metroidvania

November 18, 2016 @ 4:14 am

  • Metroid Prime
  • Castlevania: Aria of Sorrow
  • AM2R (Another Metroid 2 Remake)
  • Super Metroid
  • Castlevania: Symphony of the Night
  • Metroid Zero Mission
  • Hollow Knight
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Favorite Splinter Cell Levels

September 12, 2016 @ 11:01 am

Will be updated as I complete more Splinter Cell games

Splinter Cell

  • CIA Headquarters
  • Kalinatek
  • Abattoir
  • Chinese Embassy (Part 2)
  • Presidential Palace

Splinter Cell: Pandora Tomorrow

  • Refinery
  • Infiltrate the Sub
  • LA Airport

Splinter Cell: Chaos Theory

  • Cargo Ship
  • Bank
  • Penthouse
  • Battery
  • Kokubo Sosho
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Largest open world games

June 14, 2016 @ 10:45 pm

  • Elder Scrolls 2: Daggerfall - 62,394 sq. miles
  • Lord of the Rings Online - 30,000 sq. miles
  • World War II Online - 20,077 sq. miles
  • Guild Wars: Nightfall - 15,000 sq. miles
  • Fuel - 5560 sq. miles
  • Final Fantasy XV - 780 sq. miles
  • Test Drive - 618 sq. miles
  • Asheron?s Call - 500 sq. miles
  • Just Cause 2 & 3 - 400 sq. miles
  • True Crime: Streets of LA - 240 sq. miles
  • Burnout Paradise - 200 sq. miles
  • Star Wars Galaxies - 200 sq. miles
  • Xenoblade Chronicles X - 154 sq. miles
  • Zelda: Breath of the Wild - 140 sq. miles
  • Operation Flashpoint: Dragon Rising - 135 sq. miles
  • Arma 3 - 112 sq. miles
  • World of Warcraft (pre Burning Crusade) - 80 sq. miles
  • Superman Returns - 80 sq. miles
  • Witcher III: Wild Hunt - 47 sq. miles
  • GTA V - 31 sq. miles
  • Far Cry 2 - 31 sq. miles
  • Sacred 2: Fallen Angel - 22 sq. miles
  • Far Cry 4 - 17.7 sq. miles
  • TES IV: Oblivion - 16 sq. miles
  • Red Dead Redemption - 15.9 sq. miles
  • Fallout 3 - 15 sq. miles
  • TES V: Skyrim - 14. 2 sq. miles
  • Fallout 4 - Skyrim size
  • GTA San Andreas - 13.6 sq. miles
  • TES III: Morrowind - 10 sq. miles
  • MGS V (Afghanistan) - 6.63 sq. miles
  • GTA III - 3.2 sq. miles
  • Dying Light - 1.93051 sq. miles
  • Assassin's Creed: Syndicate - 1.28 sq. miles
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Best Soulsbourne series areas and Bosses

May 20, 2016 @ 12:30 am

Best Areas

Demon's Souls

  • Stonefang Tunnel
  • Boletarian Palace
  • Tower of Latria

Dark Souls

  • Undead Burg
  • Anor Londo
  • Painted World of Ariamis
  • Oolacile Sanctuary
  • Blight Town
  • Sen's Fortress

DARK SOULS II: Scholar of the First Sin

  • No-Man's Wharf
  • Huntsmans Copse
  • The Gutter
  • Shulva - Sanctum city
  • Brume Tower
  • Frozen Eleum Loyce

Bloodborne

  • Cathedral Ward
  • Hemwick Charnel Lane
  • Central Yharnam
  • Nightmare of Mensis
  • Forsaken Cainhurst Castle
  • Fishing Hamlet

DARK SOULS III

  • Cathedral of the Deep
  • Profaned Capital / Irithyll Dungeon
  • Grand Archives
  • Anor Londo
  • Lothric Castle

Best Bosses

Demon's Souls

  • Penetrator
  • Old King Allant
  • Flamelurker
  • Old Hero

Dark Souls

  • Chaos Witch Quelaag
  • Ornstein and Smough
  • Artorias the Abysswalker
  • Manus, Father of the Abyss
  • Sanctuary Guardian
  • Bell Gargoyles
  • Black Dragon Kalameet

DARK SOULS II: Scholar of the First Sin

  • The Pursuer
  • Smelter Demon
  • Sinh, the Slumbering Dragon
  • Fume Knight
  • Burnt Ivory King

Bloodborne

  • Shadow of Yharnam
  • Martyr Logarius
  • Father Gascoigne
  • Ebrietas, Daughter of The Cosmos
  • Gehrman, The First Hunter
  • Mergo's Wet Nurse
  • Yharnam, Pthumerian Queen
  • Lady Maria of the Astral Clocktower
  • Ludwig, The Holy Blade
  • Orphan of Kos

DARK SOULS III

  • Old Demon King
  • Dragonslayer Armour
  • Champion Gundyr
  • Lothric, Younger Prince and Lorian, Elder Prince
  • Nameless King
  • Soul of Cinder
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Good indies I have played

April 09, 2016 @ 11:58 pm

I will update this blog with some good indies I have played over the years. Probably leave some thoughts too.

  • Rocket League
  • Mark of the Ninja
  • Divinity: Original Sin
  • Trials: Evolution
  • Broforce
  • SUPERHOT
  • Don't Starve
  • Transistor
  • Binding of Isaac: Rebirth
  • Hollow Knight - Best metroidvania
  • Shadow tactics: Blades of the Shogun
  • Cuphead
  • Dead Cells
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How to make a successful Open World game

September 14, 2015 @ 7:51 pm

I made a list of things I would like to see Open world games do for me to consider them successful. I have yet to play a game that does all of this but some other open world game's I have played have done most of them. The Games that I used as reference for this list are Gothic 2 Night of the Raven, GTA V, Red Dead Redemption & Skyrim.

Squash bugs, glitches, and other technical and performance issues. It's no secret that open world games will have lots of bugs at release but developers can always try to squash as much as possible. Quite frankly, this is one of my biggest issues with open world games. Having things like huge framerate drops, broken quests, deleted saves, AI & game freezes and more. It's really irritating playing a game and finding that you can't complete a quest because it's broken or your quick save becomes corrupted so you have to replay 2 hours worth of content again.

No loading screens. This should be a rule and the only exception should be reloading saves and starting the game.

The game should have a good content to size ratio. The larger the game world, the more content should be there but at the same time the content should be interesting and every difference counts.

Make sure your open world makes sense in the context of the story/lore. If I'm on a battlefield, I don't expect hundreds of normal people to be walking around doing normal things. It doesn't make sense. Just like if I were in a desert, I'm not expecting hundreds of people just wandering around in the hot sun.

The world itself should also be progressing as we play. I don't expect the world to be the exact same as what I saw and felt when I started the game. For the most part, this Same thing applies to the games characters.

Limit the amount of fetch quests/missions, repetitive missions, mundane tasks, filler and chore side activities and reward the player some way for exploring. I don't think a lot of people like participating in filler material in a game and it becomes bothersome to the player especially in a second playthrough.

Provide freedom for the player in how they can tackle their objective and limit linearity in exploration. I shouldn't always only have one way to get to somewhere except if said location is special, hidden or heavily guarded.

Limit the amount of invisible walls and let the player traverse the world easily. I understand if the devs want to put a barrier in the game but there are ways to do this that can make sense. For example, Gothic 1 was set in a prison colony that was surrounded by a magic barrier that would let anything in but nothing out, it would shock you if you got too close.

Make sure that game mechanics are actually good. Combat should function well, with little stiffness and have fluidity. If you have vehicular exploration make sure the vehicles controls well and it's mechanics functions properly, if you can explore on a horse make sure horse riding controls well works well. If on-foot exploration is the only way to go, make sure it works and controls well and the player is allowed to climb, run, jump, grab on things and do other things that make sense.

Greatly limit the amount of grinding. If you have creatures in the world that can be killed to basically get experience, then make sure that they don't have unlimited spawning and they won't give you so much experience to greatly over level your character. One way to alleviate the problem is to split the story into chapters so that creatures only spawn in the beginning of chapters and their spawn points, amount of creatures spawned, and what creatures spawned are changed in the beginning of each chapter.

Don't have unlimited resources in the world with exceptions. This is also on the issue of grinding, don't have unlimited herbs or crafting resources or items to pick up because the players will immediately exploit this. Do things in moderation and make sure certain items are far rarer than others.

Have a day & night cycle, weather effects, different climate for different locations. It helps with the illusion that the world is alive.

No static AI. Every AI in the game must have their own agenda as to what they do daily. People should be talking to each other, walking around, doing a job, going to sleep at the appropriate time. Let the AI do things. They should roam the world, take their horses for a ride, drive their car around to another store, even challenge the player to duels, try to steal from the player and more. AI should be reactive too. If you steal from them and you get caught, then they should either attempt to get their items back or call the authority on you. If you attack an AI they should attack back, flee or call the authority on you. If you do things against the AI then they shouldn't have a favorable opinion about you and can shun you from doing things.

Have random events and random occurrences. Okay, this is something that a number of recent open world games tout but in reality they are somewhat scripted but they are good enough to fool the player. Having things that happen in the living world outside of a quest or mission that has nothing to do with the player but the player can still get involved helps with the illusion that the player can make an impact or is part of a living world. GTA V had this in which you can randomly find people robbing a store and you can kill them and return or take the money for yourself or help them and evade the police.

Get rid of leveled enemies. You should remove or limit the amount of enemies that go by "level 10 skeleton" all the way up to "level 80" skeleton. Just increase the variety of creatures, monsters, mutants, aliens or whatever. A normal skeleton should have stats that stay the same throughout the game, an orc enemy should have stats that stay the same throughout the game. A fire dragon should have stats that stay the same but are different from the stats that an ice dragon has. Also, when enemies should spawn in places that make sense, no sense in seeing an ice wolf in a desert.

Make sure to never allow the player to become to over powered, there should still be a sense of challenge from the beginning of the game till the end of the game and this ties into the enemy variety that I mentioned earlier. Let's say, in the beginning of the game you will mostly fight human or bandit level enemies during main missions, later on in the game you should be fighting warrior or paladin level enemies and this also applies for monsters too.

Don't scale enemies and gear. You don't want to repeat the problem Elder Scrolls IV oblivion had by having bandits that had really high level gear.

There should be some level of interactivity in the world whether it is having conversations with people or picking things up around the world, or killing any and everybody that you see, stealing, breaking into houses, looting dead people. Interactivity should be there, it should make sense and most interactive items should serve a purpose. If I kill a wolf and take it's teeth, I should be able to sell it's teeth or turn it in to someone. If I see a weapon laying on the ground, I should be able to pick it up. If you are going to have crap in your world, most of it should serve a purpose.

Diverse locations should exist. Things like having a small town that had only intelligent super mutants living in it, or an underwater planet, or a giant prison colony. Your open world game should have somewhere that is cool or different from the norm in the world and it should be reflected by the people you find there, the items you find there and the story they tell.

Choices and consequences for minuscule and major actions. If your game takes place in a civilized world then I expect a police force or authority to come after you. If I am carrying my gun out in the open and there are laws against it or the general populace freaks out about it, then I expect the people to flee, attack me, warn me or call the authority on me. If this is set in a world that doesn't have a general authority, then I expect people to take matters in their own hands.

Have extra activities that can be done in the world to make the player feel like their character blow off steam in the world. Gothic 1 & 2 allow you to smoke various types of weed, Witcher 3 has gwent, GTA series has a huge variety of mini games like tennis, bike riding, racing and more.

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