Aliens versus Predator Classic 2000
Aliens Versus Predator Classic 2000 features the Colonial Marine, Alien and Predator Campaigns and the frenetic single-player Skirmish mode from the original title: Alien Versus Predator Gold Edition, which was released to massive acclaim in 2000. Alien Versus Predator Classic 2000 has been updated to run on modern PCs and laptops using DirectX 9.0c and includes support for Xbox 360 Controller for Windows. The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.
• Three campaigns: Colonial Marine, Alien and Predator • Includes all the levels from the original AvP Gold Edition plus the Millennium Expansion Pack • Skirmish mode against infinite Alien hordes • Bonus Episodes • Unique abilities, weapons and equipment for each species • Scale walls and elevator shafts as an ALIEN with frightening speed as you attack and devour your • victims • Stalk your prey as the deadly PREDATOR using wrist blades, shoulder cannons and stealth mode • Lock and load as a COLONIAL MARINE using motion trackers, grenade launchers and flame-throwers to exterminate your foes • Supports Xbox 360 Controller for Windows • Music from the original soundtrack CD
Multiplayer Features: • Integrated with Steam Overlay • Uses Steam name • Host/Join games via bare-bones in-game lobby browser • Can invite and join friends and others via the Steam overlay • Game attempts host migration • Dedicated servers are not supported or planned
Comments
Briefly, the marine campaign of AvP creates tension by limiting resources and saves. The marine is given one life, a small number of quicksaves and is then sent into labyrinthine 10 minutes long maps. There is no reliable way to light the place: lights are destroyable, night vision has a limited range and flares last a few seconds. Geometry and darkness often prevent players from having the full grasp of the room they are in. Because it's so dark and pick ups are so few players don't spend time scanning every single room for health or keys etc like in nearly every shooter, meaning marinedude doesn't play like an idiot while still being able to strategize between a small bunch of pick ups and the other. This obfuscation in what you can see hides enemy movement and each alien comes with its own stealthy edge. Facehuggers are small and they naturally exploit the blind corners of the first person camera, predators are invisible and xenomorphs attack from blind spots using their climbing skills or jumping behind players for a backstab. Weapons are less interesting but come with their own drawbacks, such as the standart rifle featuring a powerful alternate fire, for tension, for the player to decide between a weak hitscan fire and an explosive projectile which may kill players themselves in cramped places every time the marine has to answer close assaults, usually in corridors with low ceilings, with acid pools limiting space to move on or level design tricking players as one can see in a very "Aliens" moment in the Stranded map. Tldr: it's simple fast shooting and surpassed horror design with some contrived assaults. Fast movement as defence coupled with hitscan and explosive fires as offense, which feel really good, and a frail avatar to make for somethig more exciting than the regular offering of shooters, including sequels and most monolith games.
A pseudo tournament with 3 single player campaigns, each coming with a different species for a new twist.