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VVVVVV

VVVVVV is a platformer brought back to the aesthetics of those in the eighties, with a basic colour palette and a limited set of controls. Players command Veridian, whose space ship hits an interference and is about to crash. The entire crew is evacuated quickly, but a few crew members remain. Due to a teleporter malfunction they have been be moved to random locations on the ship. It is up to Veridian to restore all teleporters and find back the five missing crew members: Violet, Vitellary, Vermillion, Verdigris and Victoria ... hence the game's title.

The game is entirely built around a gravity-flip mechanism. Next to moving around, the only other main ability Veridian has, is to flip gravity force 180 degrees, enabling him to switch between moving on the ground and upside-down on the ceiling. Most of the areas feature a combination of spikes, platforms and different moving objects and enemies that require a quick succession of movement and gravity flipping, demanding quick timing from the player.

The path to explore the space station is not linear. Any of the crew members can be tracked down right away and difficult sections can be abandoned to explore later. Once different teleporters have been found, Veridian can quickly move between faraway sections of the space station using a map. The game requires a lot of trial and error to progress, but it offers an unlimited amount of continues and regular checkpoints.

Next to the main objective there are also 20 hidden trinkets to collect, which open up new game modes. These include time trials, intermissions, a game mode where the game needs to be played without dying once, a flip mode where the entire game is flipped vertically, and a secret laboratory.

Later levels introduce new difficulties such as looping screens, beams that bounce the main character around, moving screens with spikes at the sides, sequences where Veridian needs to survive in a closed section of the level, and a part where another character needs to be guided around with indirect control over his movement. There are also terminals that provide information, logs and activate events. Each room also has a unique name and there is a soundtrack of chiptune music.

The later released 3DS version has 18 user-created levels, but the level editor is not included for the handheld release. There are however 3D effects and some music is reinterpreted.

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Game Information

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Platform
Nintendo 3DS
Developer(s)
Terry Cavanagh
Publishers(s)
Nicalis
Genres(s)
Action, Platformer
NA Release Date
December 29, 2011
JP Release Date
October 12, 2016
EU Release Date
May 10, 2012
AUS Release Date
October 4, 2012
ESRB Rating
Everyone
PEGI Rating
PEGI 3
CERO Rating
CERO A
ACB Rating
G
MVGL User Score
7.8 by 34 user(s)
MVGL Difficulty
2.6667
Composer(s)
Magnus PĂ„lsson
Added by
58 User(s)

This game also exists on:
PC Mac Mobile Ouya PlayStation 4 Sony PS Vita Nintendo Switch PlayStation 5

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