140 is a minimalistic challenging puzzle platformer with abstract colorful graphics where timing is often tied to the rhythm of the music and visuals. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.

The player controls a white cube that can go left, right or jump in an abstract environment with pulsating visuals and music. The cube changes form based on movement; it turns into a ball going left or right, and into a triangle when jumping. This is purely an aesthetic change and has no influence on the gameplay.

The game consists of three large levels divided into smaller sections with checkpoints. To progress various platform puzzles need to be completed. These include regular jumps, temporary and moving platforms, grey parts that cannot be touched, temporarily reversed gravity, platform movement based on sound and more. To complete a section a small ball needs to be collected. When it is brought back to a large container, the next section is loaded. Each of the three levels ends with a boss encounter, each time with a completely different mechanic to defeat them.

When the game is completed a mirror mode is unlocked where each of the three levels can be replayed in reverse. In addition these need to be completed in one go as dying immediately returns you to the main game hub.



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Game Information

PlayStation 4
Jeppe Carlsen
Abstraction Games, Double Fine Productions
Platformer, Puzzle
NA Release Date
September 6, 2016
EU Release Date
September 7, 2016
AUS Release Date
September 7, 2016
ESRB Rating
MVGL User Score
MVGL Difficulty
Jakob Schmid
Official Website
Added by
0 User(s)

This game also exists on:
PC Mac Nintendo Switch Xbox One Nintendo Wii U Xbox Series X/S PlayStation 5

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